1.0 PROPRIETIES
1.1 INTERPRETATION. The Tournament Rules and Procedures cannot and should not regulate all possible situations that may arise during a match. No set of rules should deprive the Director of his freedom of judgment or prevent him from finding the solution dictated by fairness and compatible with the circumstances of a particular case.
1.2 SCOPE. Except where otherwise specified, the commonly accepted rules of backgammon apply.
1.3 STAFF. A knowledgeable and disinterested Director or Directors advised by a Tournament Committee shall represent the Tournament.
1.4 ENTRIES. All entries are subject to the approval of the Tournament. Reasons for exclusion need not be stated. Where more than one Tournament division exists, an entrant may be restricted from playing in a lower division.
1.5 AIDS. Once a match is in progress, players shall not use written, mechanical, or electronic aids except to keep score.
1.6 COMMUNICATIONS. The official Tournament language is English. Speech in any other language will not be permitted between players and/or spectators while matches are in progress. Players may not use cell phones or other electronic communication devices except during authorized breaks.
1.7 SPECTATORS. Spectators shall remain silent while observing a match. Spectators have no right to draw attention to any misplays or comment on plays. Spectators who observe improprieties or irregularities during a match should discuss them in private with the Director. A player may request the Director to bar one or more spectators from viewing his match.
2.0 REGULATIONS
2.1 PLACE. Matches shall be played in designated Tournament areas.
2.2 TIME. Matches shall start promptly at the appointed times. Each player may take one 5 minute recess (between games) in a match not exceeding 13 points in length. The Director may permit additional recess time in longer or especially important matches.
2.3 PENALTY POINTS. Unless excused by the Director, a late player shall be penalized by points awarded to his opponent. The first penalty point shall be awarded 15 minutes after the appointed starting time and accrue thereafter at the rate of 1 point for each 5 minute delay. When the penalty points awarded exceed half the number needed to win the match, the absent player loses by forfeit. To avoid penalties, a player shall obtain the Director’s consent when leaving the Tournament site for more than 10 minutes.
2.4 SLOW PLAY. Players are expected to play at a reasonable pace. The Director may require a time clock on any match to keep the tournament on schedule.
2.5 MONITORS. On his own initiative or at the request of a player, the Director may appoint a monitor to observe a match and protect against irregularities during play.
3.0 PRELIMINARIES
3.1 EQUIPMENT. Either player may demand that both use, when available and approved by the Director: (a) precision dice (over any others) and/or (b) lipped dice cups (over unlipped). A baffle box may be used by agreement of both players or by requirement of the Director.
3.2 PREFERENCES. Prior to the commencement of a match, the backgammon board, direction of play, checker color, and seat location may be decided by rolls of the dice.
3.3 EQUIPMENT CHANGES. The Director may replace equipment at any time. Otherwise the equipment initially selected shall be used throughout. Either player may demand a mixing of the four initially selected dice prior to the start of any game. To mix the dice the demanding player shakes the four dice together in one cup and rolls them out. The opponent selects a die, then roller, then opponent, with roller taking the last die.
4.0 GAME PLAY/IRREGULARITIES
4.1 RANDOM ROLLS. Dice are strictly a means of obtaining random numbers; any other use violates the rules and the spirit of backgammon. A legal roll consists of shaking the dice vigorously in a dice cup and then simultaneously tossing them out at a discernible height above the playing surface, allowing them to bounce and roll freely. Between turns the dice shall remain in the dice cup with the cup kept in plain view.
4.2 VALID ROLLS. Both dice must leave the cup before either die contacts the board; otherwise they must be rerolled. Both dice must come to rest flat on the playing surface to the right of the bar; otherwise they are "cocked" and must be rerolled. In the event of dispute, a player who rerolls prior to receiving acknowledgment from his opponent that the dice are cocked will be at a disadvantage. Alternatively, players may roll legally by casting both dice simultaneously through a baffle box.
4.3 MOVING. A player shall move the checkers in an unambiguous manner, using only one hand. Checkers must be reentered from the bar before moving any other checker. A player shall not touch any checkers or dice during the opponent’s turn.
4.4 CHECKER HANDLING. Checkers which have been hit must be kept on the bar pending reentry. Checkers which have been borne off must be kept off the entire playing surface for the rest of the game. A player with a checker illegally removed from play may still be gammoned or backgammoned.